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GOALS



A goal is a basic unit of life design.


1. It lives up to two basic rules;

a) A goal is concrete, it's a matter of facts, not feelings. It's something you can look at, touch, and show to other people....

b) You can get your goal by a specific date. A target.

 

 

 


TOUCHSTONE and ROLE MODEL

CHOOSING A TARGET

HOW TO CHOOSE A TARGET

Depends on who you are and where you are in life right now..... Design problems: Too broad, too vague, too distant, or no goal at all, or too many goals altogether.


EXERCISE I. CREATE AN ENVIRONMENT FOR YOUR BEST SELF

 

Part 1

*Remember, make your environment fit you

*Make it just perfect for your "ideal self"

 

Part 2

*How would you shape time in your "ideal environment"?

 

Part 3.

*What is your "ideal day" in your new environment?

 


EXERCISE II FANTASY ANALYSIS:

 

 

 

 

WHAT?

 

 

 

 

 

 

 

WHERE?

 

 

 

 

 

 

WHO?

 

EXERCISE III: TOUCHSTONE & ROLE MODEL:

DREAM: movie or TV star

 

 

 

TOUCHSTONE: glamour and publicity

 

 

 

ROLE MODEL: Opra

 

TARGET: my face in every poster store

 

 

 

 

 

 

EXERCISE III worksheet;

 

DREAM:

 

 

 

 

TOUCHSTONE:

 

 

 

 

ROLE MODEL:

 

 

 

 

TARGET:

 

EXERCISE IV: Look at your "fantasy day" and ask yourself, ‘what is the highest-priority item that is missing from my life right now?’

Source:This program is a revision of Exercises used in the book by Barbara Sher, "LIVE THE LIFE YOU LOVE in Ten Easy Step-by Step Lessons"